Priest/Paladin Spells

New ideas, features you wish were in the game.
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Maegdae
Giant Mottled Ant Lion
Posts: 218
Joined: Sat 26.10.2002, 16:52

Priest/Paladin Spells

Post by Maegdae » Tue 17.12.2002, 03:25

    Several high level Priest/Paladin spells are either completely useless or buggy.  Annihilation seems to only do token damage to monsters, and none at all to players; it costs 70 mana and has a 15% fail rate for a level 48 paladin with 18/*** wis!  With a more normal wis of 18/130, the fail rate increases to 42%.  Alter Reality seems to have no effect at all; perhaps this could be fixed or replaced with something?  Brand Weapon only works on normal, non-ego weapons, does not add signifacantly to their to-hit/dam bonuses if they are +9 +9 or therebouts, and only seems to add a cold brand.  Any suggestions on effective use of this spell?  
Feel free to correct me if I'm wrong;
Maegdae, Paladin Lord
Version 3.12
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Crimson
King Lich
Posts: 315
Joined: Sat 26.10.2002, 15:00
Location: Mangband Project Team Member
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Re: Priest/Paladin Spells

Post by Crimson » Tue 17.12.2002, 10:03

As to the fail/cost, these can be checked in angband.

As to the bugs, I'll look into that.
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Is this not what you came here for?

-- Maximus Decimus Meridias, The Gladiator

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