Several high level Priest/Paladin spells are either completely useless or buggy. Annihilation seems to only do token damage to monsters, and none at all to players; it costs 70 mana and has a 15% fail rate for a level 48 paladin with 18/*** wis! With a more normal wis of 18/130, the fail rate increases to 42%. Alter Reality seems to have no effect at all; perhaps this could be fixed or replaced with something? Brand Weapon only works on normal, non-ego weapons, does not add signifacantly to their to-hit/dam bonuses if they are +9 +9 or therebouts, and only seems to add a cold brand. Any suggestions on effective use of this spell?
Feel free to correct me if I'm wrong;
Maegdae, Paladin Lord
Priest/Paladin Spells
Priest/Paladin Spells
Version 3.12
GAT d- s++:- a14 C++++ UL+ P L+ E? W+ N+ o? K---- w--- O-- M-- V? PS--- PE++ Y+ PGP- t+ 5? X- R+ !tv b+++ DI+++ D+ G+ e- h! !r !z
GAT d- s++:- a14 C++++ UL+ P L+ E? W+ N+ o? K---- w--- O-- M-- V? PS--- PE++ Y+ PGP- t+ 5? X- R+ !tv b+++ DI+++ D+ G+ e- h! !r !z
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- King Lich
- Posts: 315
- Joined: Sat 26.10.2002, 15:00
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Re: Priest/Paladin Spells
As to the fail/cost, these can be checked in angband.
As to the bugs, I'll look into that.
As to the bugs, I'll look into that.
Are you not entertained?
Is this not what you came here for?
-- Maximus Decimus Meridias, The Gladiator
Is this not what you came here for?
-- Maximus Decimus Meridias, The Gladiator