More quarks

New ideas, features you wish were in the game.
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Big_Juan_Teh_Furby
Iridescent Beetle
Posts: 244
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More quarks

Post by Big_Juan_Teh_Furby » Thu 08.05.2003, 16:59

Crimson, can you increase the number of quarks for the server?  Inscriptions now seem to break daily, and it's quite a pain.
When the winds of change blow hard enough, the most trivial of things can turn into deadly projectiles.

Crimson
King Lich
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Re: More quarks

Post by Crimson » Sat 10.05.2003, 20:56

This has been increased by a factor of 10 to 5120.  Let's see how that does.
Are you not entertained?
Is this not what you came here for?

-- Maximus Decimus Meridias, The Gladiator

Big_Juan_Teh_Furby
Iridescent Beetle
Posts: 244
Joined: Sun 27.10.2002, 21:16
Location: Eugene, OR
Contact:

Re: More quarks

Post by Big_Juan_Teh_Furby » Sun 11.05.2003, 01:05

OutSTANDING.  Thanks, man!
When the winds of change blow hard enough, the most trivial of things can turn into deadly projectiles.

Varguar
Nasty Little Gnome
Posts: 24
Joined: Mon 17.03.2003, 03:46
Location: Eugene OR

Re: More quarks

Post by Varguar » Mon 12.05.2003, 02:14

Thank you crimson.  I think this will make the whole problem with inscribing go away.  I just want it said that I personally think that you have been doing a really good job with everything on this server.  Thanks again Crimson.

Crimson
King Lich
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Location: Mangband Project Team Member
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Re: More quarks

Post by Crimson » Mon 12.05.2003, 07:07

Though I don't tend to say this much, I'm always appreciative of your guys patience and support.  and I'm glad you enjoy the game so much.  I know it's been an ongoing passion of mine for many years.    It should be interesting to see what the future brings in the way of growth and extension of the basic gaming engine.  I have lots of ideas and plans, just sadly, not a lot of time at the moment to implement them.  Hopefully, this will change soon.

Robert.
Are you not entertained?
Is this not what you came here for?

-- Maximus Decimus Meridias, The Gladiator

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