General discussion about the game. Pull up a stool and tell us your tale!
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Elipsis
- Squint-Eyed Rogue
- Posts: 4
- Joined: Mon 25.09.2006, 14:45
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by Elipsis » Thu 19.10.2006, 02:50
I finally got him to hold still... so we all took the time to tell him what we think of him.
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Warrior
- Evil Iggy
- Posts: 667
- Joined: Sat 26.10.2002, 15:00
- Location: Norway
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Contact:
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by Warrior » Thu 19.10.2006, 14:29
...that you love him dearly and that you think it's WRONG that a nice friendly hobbit like him has to die several times a day?
Hehe.
Local server?
-- Mangband Project Team Member
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Elipsis
- Squint-Eyed Rogue
- Posts: 4
- Joined: Mon 25.09.2006, 14:45
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by Elipsis » Thu 19.10.2006, 15:24
Absolutely, for his own safety he should stop accosting people.
Hopefully he knows that now.
[quote author=Warrior link=board=GQ;num=1161244237;start=0#1 date=10/19/06 at 14:29:21]
Local server?[/quote]
It's the one CheeseToast and I have running from our house.
We're working on some experimental party-friendly code, we'll be posting more about it later.
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CheeseToast
- Mean-Looking Mercenary
- Posts: 6
- Joined: Fri 15.11.2002, 22:45
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by CheeseToast » Thu 19.10.2006, 15:33
Yeah, that's on our server.
So far we have:
Shared map data across parties.
Shared map memory for party members who enter a floor after another party member.
Shared Line of Sight across parties.
Magic Mapping/Clairvoyance works across all party members.
More priest spells can target friendlies.
Some mage spells can be used as party buffs (when in range.)
Vanilla-angband style level feelings are displayed to the client.
To come:
Auto loot split for cash pickups in parties.
Party notification of excellent+ item identifications.
And anything else we can think of.
-CT
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Murdin
- Crimson Mold
- Posts: 56
- Joined: Wed 23.11.2005, 03:23
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by Murdin » Mon 23.10.2006, 13:12
That sounds very interesting...
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