Hey guys,
PowerWyrm was
exceedingly kind and helpful, and got a new build of the Ironman server code kicked out for use. This definitely took a bit of work on his part, so three cheers to PW!
I've plopped the new exe into the exisiting setup, and things seem to be working normally. So, hopefully this should be (fingers crossed) a seamless upgrade to the server. The build I was using did not contain a number of cool additions and fixes that Jug implemented when work was going on with Ironman. This build brings us completely up to date.
So, get in there and dive!
-fink
<edit>
PowerWyrm, bless him, again spent even more time sorting out some issues that arose with spell targetting, and got me sorted on that front as well. All hail St. PW!
Important note:
get your magic user on!
- This new build contains a number of tuning adjustments, including more starting books for magic users! This should really make things more realistic on that front (for example, mages now start with book three, which contains ID, etc). So, if you tried magic users in the past, dive back in!
Other changes that appear in this new build:
- Food is no longer consumed on the special dungeon town levels (this one's for you, PW!)
- Hounds no longer spawn around entry stairs for dungeons (ie, no more insta-hound-death when you stair. Thank god! Note that this is
only for hounds)
- Sundry spell, mana, and hitpoint per-level updates.
- Some sundry store items prices have been dropped back down to vanilla levels.
- Level feelings re-enabled. Yay!
- More info in chardumps
- Potions of Healing are now normal priced (a bit over 1kAU), and spawn at the temple! This should
really help below 1k.
This is just to remind me of what I've changed, if I happen to lose local notes.
- Disconnect update
- Born with an id
- Version reported tagged as "Ironman"
- Fixed spell related potential crash.
- all special arts can now generate
- ego hit dice will persists on reload
- drop all gold if specify > p_ptr->au