(test server updated, new client available at usual location)
List of changes:
- players won't switch places with themselves anymore when pressing the ';' command
- the cfg option ALLOW_ARTIFACT_HOARDING is now turned off by default
- added an "unconscious" state for monsters (m_ptr->hp = 0)
- "unconscious" monsters don't get energy (they don't move, don't cast, don't attack...)
- "unconscious" monsters don't regenerate
- fixed project_m(): mind blast should pick a random effect (stunning, confusion, sleep or fear) and not apply all of them each time
- DM is now invisible by default (SECRET_DUNGEON_MASTER = true)
- stealing is now disabled by default (NO_STEAL = true)
- dropping/throwing for level 1 chars is now disabled by default (NEWBIES_CANNOT_DROP = true)
- added a cfg option LIMIT_ESP (false by default) to activate a radius of telepathic awareness around the player instead of using full-level ESP (the area of telepathic awareness around the player is elliptic instead of circular with a radius on the x-axis equals to three times the radius on the y-axis)
- base radius for area of telepathic awareness is set to MAX_SIGHT (20 squares... which will produce an elliptic area roughly equal to one sector of the level)
- base radius for area of telepathic awareness for Thunderlords (racial bonus) is now set to (p_ptr->lev * MAX_SIGHT / PY_MAX_LEVEL), which will be equal to the radius given by ESP items when the character reaches level 50
- inverted TR1_MANA and TR1_XXX1 to group secondary bonuses ("mana capacity", "stealth", "searching", "infravision", "tunneling", "speed", "attack speed", "shooting speed", "shooting power")
- pricing for player owned shops implemented like MAngband, but only for PLAYER_STORE_BM (price x4) and PLAYER_STORE_XBM (price x10) type of shops
- damage dice for weapons capped at 11 instead of 10 (to allow +1 for ego/art scythes of slicing)
- damage dice for missiles capped back at 9 (instead of 10)
- fixed missing rating boost on amulets of the Magi/Trickery/Devotion/Weaponmastery
- amulets of the Magi/Weaponmastery updated to match Angband 3.0.x
- Angband 3.0.x OBJECT_XXX flags implemented
- fixed update_mon(): DM should always have full ESP
- fixed update_player(): players are now detected by telepathy just like monsters
- racial ESP now allows to detect corresponding players: half-orc/ESP orc, half-troll/ESP troll, ent/ESP giant, thunderlord/ESP dragon, yeek/ESP animal
- monsters can now be poisoned
- monsters can now bleed from their wounds
- ego picks of Earthquakes are now limited to +6 to str/digging (instead of... +9!!)
- fixed telekinesis_aux(): it was possible to send an object to a player whose pack was full
- the maximum weight a character can carry is now really capped (to 5 times the current weight limit computed from adj_str_wgt) - this should ensure that no integer overflow occurs when picking up items
- amulets of ESP renamed to amulets of Telepathic Awareness
- amulets of Telepathic Awareness don't provide full ESP anymore, but instead they provide a random ESP ability (one chance to give one of the 9 different ESP abilities + two extra chances of providing ESP evil + one extra chance of providing full ESP)
- weapons (holy avenger) now only provide ESP undead and ESP demon instead of ESP evil
- weapons of Gondolin now only provide ESP troll, ESP dragon and ESP demon instead of ESP evil
- the rarities of ego Crowns and Helms have been reworked to lower the chance of generating Crowns and Helms of Telepathy (1/55 instead of 1/28)
- the rarities of ego weapons have been reworked to lower the chance of generating weapons of *Slay Evil* (1/93 instead of 2/94)
- dwarven lanterns and feanorian lamps use a blue ~ symbol again for display to avoid confusion with artifact light sources
- new ego light torches/lanterns: (Everburning)
- darkness/unlight effects disabled in wilderness during day time
- the radius of artifact light sources has been increased from 3 to 4
- Angband 3.0.x player_type.skills flags implemented
- all obsolete player_type.skill_XXX flags have been removed
- preferred classes updated for all races (no restrictions implemented yet, player_race.choice is simply informative at this stage)
- minor display bug in class_aux_hook() fixed: hit die for rangers is 5 (and not

- unbelievers have been nerfed a bit (stats + abilities) to make warriors the best fighting class and unbelievers the second best fighting class (otherwise nobody would play warriors...)
- TR3_TWO_HANDED was missing as an obvious flag when describing artifacts
- a line in the description has been added when describing a two-handed weapon
- fixed price_item(): it was still possible to sell very cheap items (food, missiles...) for 0 gold
Alignments with MAngband 1.1.0 beta 1:
- No ghost option -> done
- Implement Angband ESP -> done, but slightly differently
- Stone to Mud destroys(?) cash -> fixed
- Reintroduce door jamming -> command changed back from '/' to 'j'
- Restore non drop artifacts -> fixed, but only when ALLOW_ARTIFACT_HOARDING is set to false (the Crown and Grond can still be dropped in houses)
- Artifacts sold to shops should vanish instantly -> done
- New two wide rubble kills stairs -> fixed
- Wands of Clone Monster -> fixed
- Gold drop crashes server -> fixed
- Limit monster inventories -> fixed
- Stacking discounts should be off by default -> fixed
- Server crash on whois -> fixed
- Player Interaction (pkilling) -> in PWMAngband, this was a cfg option... now removed
- Disable monster inventories for townies -> done
- Ask confirmation before selling house -> done
- All levels create dumps -> done
- Core dumps broken -> fixed
- Bump savefile version to 1.1.0 -> further cleanup in load/save routines done
- Client over reaction to unknown packets -> fixed
- Player interaction not disabled -> fixed
- Allow people to see their shops -> done
- A possible empty space for gold is skipped -> fixed
- Reintroduce stealing -> command changed from 'j' to 'J' + fixed stealing (nothing)s
- Detection broken for invisible monsters -> fixed
- Artifact dropping broken -> fixed
- Examine command breaks line in the middle of words -> fixed
- MAngband specific items generate without extra abilities -> nothing to fix in PWMAngband, just added the missing descriptions + implemented describe_stats() and describe_secondary() to match MAngband
- Small bug in Prison vault -> fixed
- Character cloning -> fixed
- Speed exploit -> fixed
- Res Chaos / Res Confusion behavior -> fixed + updated the lib files to reflect the change
- House door colors -> done (allows a couple more colors than MAngband, default to black)
- Player shop titles -> done, with player shop titles matching the regular stores more closely
- Ghost character sheet upon ressurection -> fixed
- Wilderness dellocation problem -> fixed
- Damage and Accuracy rings can be created with too high (or low) of value -> fixed
- Slaying rings can be created with too high (or low) of value -> fixed
Since mangband.org is accessible once more, I'll try to rush and release a 1.0.4 with the latest changes from MAng 1.1.0... I hope the problem is fixed for good.