Problem with stealth skill

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PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Problem with stealth skill

Post by PowerWyrm » Mon 08.10.2012, 13:27

I've checked the code again, and the stealth skill is used to define a "noise" value that is checked every time a monster is processed (in process_monster)... which means every game turn. This is correct in a turn-based system, as the player can act every game turn, but in real-time this becomes pointless (unless you can enter a key every second without ever stopping). This is why a stealthy hobbit rogue sees non-alert monsters wake up in a couple of seconds, because the check is also made when the player is idle.

The stealth system should probably be adapted so that only non-idle turns are taken into account.

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Flambard
King Vampire
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Joined: Wed 20.06.2007, 10:49

Re: Problem with stealth skill

Post by Flambard » Mon 11.02.2019, 10:54

Filled as ticket #1194.

yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:03


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:04


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:05


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:07


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:08


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:09


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:10


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:11


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:12


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:13


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:14


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:16


yelm
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Re: Problem with stealth skill

Post by yelm » Sat 25.04.2026, 01:17


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