Ignore/Silence

New ideas, features you wish were in the game.
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Domino
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Ignore/Silence

Post by Domino » Fri 31.01.2003, 12:26

In our multi-player world we all run across people that we dislike or who from time to time annoy us for some reason or another.  I would like to at this point suggest 2 things.  First off an Ignore option so that we can not accept messages from individual people we don't want to listen to and a Silence option for those days when you're just plain moody and don't want to talk or listen to ANYONE.
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Big_Juan_Teh_Furby
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Re: Ignore/Silence

Post by Big_Juan_Teh_Furby » Fri 31.01.2003, 13:53

Additionally, I think there should be some response back to the person who's trying to talk...this way, if I choose to ignore someone, they won't keep trying to talk to me if they know that I've chosen to ignore them.
When the winds of change blow hard enough, the most trivial of things can turn into deadly projectiles.

Domino
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Re: Ignore/Silence

Post by Domino » Fri 31.01.2003, 20:02

Well yes, I was presupposing that would be an inherent intent.  IE: someone talks specifically to your character and they would get a message like Jube is ignoring you today.  Or Jube is ignoring everyone today etc..

Perhaps the capability for a short message for ignorees could be allowed so people could personalize it:  I don't hate you I just ignore everyone!  etc etc..
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Maegdae
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Re: Ignore/Silence

Post by Maegdae » Fri 31.01.2003, 21:10

 How about adding a symbol/something to the @ player list, similar to the function of making any players you are hostile too red? That would allow a quick means of determining who it would be worth sending a message to.  Perhaps the party/hostile/player options menu could be expanded to have an "Ignore Player" and "Listen to Player".  The whole setup could maybe function similar to hostile/unhostile options?  
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Ashi
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Re: Ignore/Silence

Post by Ashi » Sat 01.02.2003, 17:59

Me: (turns on silence all)

Crimson: Everyone come to town. I'm going to reset the server.

Me: (recalls to 6350')   ;)

Crimson
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Re: Ignore/Silence

Post by Crimson » Sat 01.02.2003, 18:14

This situation would be easy to handle using Server messages, which are already there, which would be immune to such ignores.
Are you not entertained?
Is this not what you came here for?

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Berendol
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Re: Ignore/Silence

Post by Berendol » Sat 01.02.2003, 18:28

Darn! That would have been most amusing.
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Fink
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Re: Ignore/Silence

Post by Fink » Thu 20.02.2003, 10:55

Well we really really need this.

I saw a PK today, never nice to see a level 50 beat a level 6.

Not that the level 6 didnt deserv it, but a command in the chat to "NOT" see any more messages from "Nate" or whatever his name was, would prevent alot of these newbie kills.

One player could get :
"Marv starts Ignoring your messages"

If the player hasent Ignored Marv that is.

"Marv is listening again"

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