....you can't train skills.

New ideas, features you wish were in the game.
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yawnage

....you can't train skills.

Post by yawnage » Fri 15.11.2002, 14:33

*wishes you could train skills* such as 'long blade' or 'short blade' or 'swimming' (by the way-why don't you drown when you go across a huge body of water?-kinda unrealistic  :-/  )oh, not to mention 'climbing' and 'haggling' etc.. I once started on a QBASIC game and implemented skills into it and it wasn't that hard.. Shouldn't be too hard for working in C with a team that (guessing) knows the language well. Sorry if I'm being too pushy, but I really would think it would be a great idea being that all games have some form of skill list.

Crimson
King Lich
Posts: 315
Joined: Sat 26.10.2002, 15:00
Location: Mangband Project Team Member
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Re: ....you can't train skills.

Post by Crimson » Fri 15.11.2002, 20:01

mangband is based on Angband.  Angband is a roguelike.  Roguelike systems don't work the way you are expecting this too.  in Roguelike games, you have attributes (states), you can improve, and your other stats improve as you gain experience.

There isn't much hope what you want will be added to mangband.
Are you not entertained?
Is this not what you came here for?

-- Maximus Decimus Meridias, The Gladiator

Per_Killer
Orc Zombie
Posts: 20
Joined: Wed 30.10.2002, 13:34
Location: Norway, Trondheim

Re: ....you can't train skills.

Post by Per_Killer » Sat 16.11.2002, 23:27

hehe, are you a TES-fanatic yawnage? Since it seems like so many of your requests are things that is very similiar to the system in Daggerfall and Morrowind :)

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